Surviving the Aftermath Game Review: What You Need to Know Before Launch

Surviving the Aftermath

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One of my favorite aspects of a theoretical and fantastical apocalypse is the idea of scavenging to survive. I do it with my cars and costumes, I do it in my everyday life, and I appreciate it in my games.

Surviving the Aftermath is one of those games that might easily be written off as a re-skin of other city-building games like Banished or even its spiritual predecessor, Surviving Mars, but I feel like Iceflake Studios threw in quite a bit of extra candy for us hardcore post-apocalyptic fanatics to make it worthy on its own merit.

The game is still in early access with regular updates, but what we have now is stable, relatively well-balanced, and fun.

Watch out for the raiders!You start off the game by choosing a difficulty — not with a slider or 1 through 10 scale, but with descriptions of scenarios. Just how severe was the global catastrophe? How accessible are resources? Is the environment still habitable or will it take a good bit of work to support life again? This is how you choose your starting point.

From there, you do start off like any other city-building game by setting up housing, assigning your grunts to their material scavenging tasks, etc, but you’ll quickly find that the scale of interaction multiplies as you bring in more factors. Do you want to build a power infrastructure to run an electric sawmill, or are you perfectly content doing it all by hand and off-grid? Should you invest in solar or wind power? These are the types of choices that shape your early settlement into its real potential. And before long, you’ll find yourself checking up on every little aspect of your village to make sure it’s all running as smoothly as possible. There’s certainly no shortage of things to do in this game.

To help your town advance, you have a tech tree and science points that will help you develop certain aspects, from your food skills, the town’s production, its infrastructure, or map exploration. Since exploration is a whole thing unto itself, let’s talk about that for a second.

Exploration is done on a world map by special controllable characters called Specialists. You start the game off with one Specialist, your leader, whom you can send out to the world map to scavenge for materials, explore and open more of the map, or conquer raider settlements. The Specialists are also the strongarms of your town, available to send out to clear the baddies hiding in the shadows of where you’d like to build that next structure. I highly advise doing this early because it’s no fun watching helpless worker after worker die to a swarm of mutated rats. Ask me how I know!

As you begin to welcome more stray survivors into your camp, you also have a chance to gain more of these Specialists. Iceflake says that there are currently 46 unique Specialists to collect in the game that all have their own strengths and weaknesses.

Since these Specialists can be controlled in a turn-based environment on the world map, they have action points that can be used to move around and loot ruins. You also have the ability later to build a garage to repair vehicles that you find. These vehicles all have their own benefits, with some able to carry more Specialists and some that have more action points (i.e. faster on the map). Later in the game, you’ll discover that these vehicles are invaluable for those times when you need to get to the other side of the map for that one item that your town deperately needs. Imagine it as gathering together a specialized team to do all the important stuff.

Specialists comb the wasteland

As for combat, there admittedly isn’t much to it, but the conflict is mainly there in the form of a numbers game on the world map (your specialist’s attack power vs. the thug’s defense power). There is also a chance that new survivors knocking at your front gate could be secretly hostile, and you’ll need to deal with that by building a gunsmith, arming your citizens, and creating guard towers.

Inside the settlement walls, you’ll find that keeping your citizens happy isn’t as easy as just providing food and water. There is cleanliness to consider, sleep quality, access to entertainment, and you can bet that there will be internal conflict among these dirty cretins. Will you send precious workers out to explore an abandoned vehicle? Will you send out a search party to find little Susie’s missing kitty, or will she just have to suck it up because it’s not worth the risk? All of these random encounters have consequences to your town’s happiness and how well they continue to play nice or not.

Trading posts and supply-drop outposts are also a huge part of the game. When your Specialist discovers a new community of survivors on the map, their settlement is available to trade with you. But watch out; not everyone is friendly or fair.

I told myself after a couple hours in this game that I would stop at in-game Day 50 to collect my thoughts and evaluate things for this write-up, but that milestone passed after a few seconds (OK, realistically, it was a couple real days) so my new goal was Day 60. I will definitely stop at Day 60 and do this write-up.

So here I am at Day 70 and I feel like I have enough of a feel for how everything works that I can pass it along to you. The regular developer updates (with accompanying dev diary blog posts and videos) clearly introduce each new improvement as you rarely see in early access game development these days. As of this writing, the devs are on Update 7: Law and Order, which introduces guard towers, criminals, more in-town conflicts, and a nutrition system that makes you pay attention to the ingredients of your cook’s meals a little more closely.

Should we let more survivors in?

All in all, I think Surviving the Aftermath is quite a gem with engaging gameplay, attractive graphics, and enough meat on the bone to keep you entertained for a good chunk of time. Is it a polished gem? Well, not yet, but I think it has potential. While the game is currently in early access, you can only get it on PC through Epic Games, but it is said to be available on Steam for the PC at launch. It’s also available for Xbox on the Microsoft store. Either way, I highly recommend checking out the free trial at least. You can also discover more on the game’s development and availability at the main website:

    Shawn has been infatuated with the post-apocalyptic genre since he wore out his horribly American-dubbed VHS of the original Mad Max as a child. Shawn is the former Editor-in-Chief at, creator of the Aftermath post-apocalyptic immersion event, and author of "AI For All," a guide to navigating this strange new world of artificial intelligence.
    He currently resides on top of a mountain in the middle of nowhere with his wife and four children.

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