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Golf Club Wasteland is More Than Just a Post-Apocalyptic Golf Game

Golf Club Wasteland

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In possibly the most realistic storyline of any post-apocalyptic game ever, Golf Club Wasteland is an arcade-style game about people coming back to Earth on vacation from a Mars colony to play golf in the remnants of the burned-out home planet.

Yes, I do imagine that golf will still be around, even when our planet has had all of its natural resources depleted by giant corporations, and the richest of the rich have fled to build a new life on a Martian colony. And I do believe that those wealthy elite will spend a good chunk of their money to fly back to Earth for a birdie on the back nine.


But Golf Club Wasteland is actually much more than a simple golf game. You’re playing through some of the most unique courses imaginable: across a lake of septic sludge, in a burned out multi-story mall, on top of a crumbled statue, and more. Along the way, you’re slowly uncovering the secrets of Earth’s demise with the backdrop of dark, sarcastic humor to spice things up.

The game also has three separate modes: Story Mode for casual players mostly interested in the backstory of a dead planet instead of an actual golf game, Challenge Mode that appeals to those who love puzzle games and the real rules of golf, and the most difficult mode that allows nearly no room for error: Iron Mode.


Interestingly enough, the entire game’s soundtrack is based off of a nostalgic retro radio station for people who miss the music of the 2020s. OK, that may be the most unrealistic part of the game.

Golf Club Wasteland will release for PC, Xbox One, and Nintendo Switch on September 3 for only $9.99. Every copy of the game includes the digital soundtrack and a graphic novel art book that tells more of the backstory for the main golfer character, Charley.

 

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    Shawn has been infatuated with the post-apocalyptic genre since he wore out his horribly American-dubbed VHS of the original Mad Max as a child. Shawn is the former Editor-in-Chief at Massively.com, creator of the Aftermath post-apocalyptic immersion event, and author of "AI For All," a guide to navigating this strange new world of artificial intelligence.
    He currently resides on top of a mountain in the middle of nowhere with his wife and four children.

    Don't even think about sharing this article.

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